#ifndef __BACKGROUND_LAYER_H__
#define __BACKGROUND_LAYER_H__
#include "cocos2d.h"
USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace game {

			class LevelScene;

			class BackgroundLayer : public cocos2d::CCLayer{
			public:
				bool init();
				CREATE_FUNC(BackgroundLayer)
				void setBackgroundImage(const char *fileName);
				CCSize getBgContentSize();
			};
		}
	}
}

#endif //__BACKGROUND_LAYER_H__
